Useful Controls: 

 press: x to get on and off of your skateboard 

 press: z to jump 

 press: mouse button left to pause and check status of the next medals to earn


Attacking: 

 press: up to attack with your skateboard (must be off of your board)


OnGround Tricks: 

 press: down to crouch and then press z to ollie high 

 press: z to ollie normal press: down and x to handstand flip


Air Tricks: 

 press: up or down to do flip tricks (popshovit & kickflip)

 press : up and z to do an nosegrab 

 press: down and z to do a christ air


If the game does not open up properly you can try playing it here.

https://www.lexaloffle.com/bbs/?tid=141816

StatusReleased
PlatformsHTML5
AuthorPro Sensory
GenrePlatformer
TagsSkating
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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Hey! Just wanted to let you know I used some of your music from OpenGameArt for my new game "There's just something about you." I looked for quite some time looking for the perfect music for this game and I looked through your entire catalogue over on OGA for the ones I chose. Thanks for making such a great asset! I remember you saying that you liked seeing what other people did with your work ;)


I was going to comment on your OpenGameArt page but for some reason it won't let me.

Thank you! Yay it is always rewarding seeing how people use my music in there games and projects I am glad you found some use for it and gave me purpose! =)

Once i got the hang of the controls, the movement and the tricks were fun to do and worked just how i wanted them to. I also like the idea of managing when you had to get off your skateboard and get back on for the grass areas. Managed to get all but the last achievement.

I knew how to attack, but couldn't get it to work on the enemies flies (i think they were flies?).

Its a neat concept. I think it would be extra neat to implement some sort of damage ability around successful tricks. Perhaps builds a meter to a special attack, or being able to ride through enemies when doing tricks?

(3 edits)

Thank you for the comment. I just made some changes to the attack. I extended the distance of the attack and I also added the ability to hit above the player which is probably what you were having issues with. 

Being able to ride through enemies sounds like a good Idea. Maybe I can build up a meter for successful tricks (like you said) and then the player can activate something like how Mario after he picks up a star but I can call it rage mode and rage meter or something (in which the player touching an enemy eliminates them). =) 

Nice! Im thinking attacking above was my issue then. And the Mario star is a great interpretation of what I was imagining! Looking forward to it!